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  • Cognitive Stragegies for a Lunar Base

    Paper number

    IAC-05-E5.P.06

    Author

    Mrs. Sandra Haeuplik, University of Technology Vienna, Austria

    Year

    2005

    Abstract
    The presented excerpts from the design of a mobile lunar base – MOONWALKER - are based upon the results of an intensive research work.  The design environment Moon and the associated special conditions were analyzed and evaluated.  Results of psychological and sociological studies, combined with aspects of the perception and creation of space lead to a stable sustainable concept and draft for a mobile lunar base, where the focus is shifted to the relative connection of the technical and functional design components. Not all open questions will be clarified at the time MOONWALKER One lands on the lunar surface.  More likely, MOONWALKER will clarify many questions itself.  Thus we need a flexible but stable concept that permits the evaluation on the lunar surface and their lasting implementation and technological space is perceived in a dynamic flexible way. \\
    
    Human requirements are no secured constants; instead they are a product of our society and the experiences made in it by individuals within a certain time and specific environment. The architectural method of approaching any challenge aims not only at finding a solution for a specific topic, but also to question and to get to the bottom of established absolute terms.\\
    
    Taking the only constant – the unpredictability, the adaptability – into account is a substantial factor, because Humans and Space are in constant reciprocal interaction.\\
    
    So far this mutable constant was neglected in manned missions’ strategies.  However, the experience shows that the factor time and thus convertibility must be taken into account from the first draft on.  This is the only way to achieve a sustainable and competitive concept containing so many variables and to convert it to preliminary and final design engineering.  \\
    	
    I will present excerpts from the following diverse but linked concept levels and their respective architectural translation: 
    1. Contextual adaptability
    2.  External adaptability 
    3. Internal adaptability
    4. Reflexive adaptability\\
    
    The emphasis of this presentation lies on the internal adaptability (3.)  which concerns the constant reciprocal effects between space, humans and objects with special focus on the perception of space and conditions within a micro-society. MOONWALKER reacts to changing user-preferences.  Changes within a society – crew exchange - imply changes of social and spatial dimensions. The Correlation between space and humans – their “body language” is spatially visible and cognitive readable. \\
    
    Reflexive adaptability (4.): includes mechanisms and tools to receive feedback on design performance as well as to feed-forward a response to adjustable and adaptive systems. Living architecture indicates that not only the User but also Space itself is enabled to react and adapt.  That leads to completely new cognitive design strategies.  Moonwalker refers to a physical and virtual augmented space and its inhabiting social and cultural groups. Through imagination we can travel to other places and times, but with growing technology the images in our brains are linked and spread through media of communication, blurring the borders between physical
    and virtual spaces.
    \\
    
    MOONWALKER is a living concept.   Built environments function on many levels and are more and more understood as product + process – a smart expression of a living society
    
    
    Abstract document

    IAC-05-E5.P.06.pdf

    Manuscript document

    IAC-05-E5.P.06.pdf (🔒 authorized access only).

    To get the manuscript, please contact IAF Secretariat.