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  • Visualizing the Space Debris Environment

    Paper number

    IAC-11,A6,2,14,x11112

    Author

    Mr. Marek Möckel, Technische Universität Braunschweig, Germany

    Coauthor

    Mr. Sven Kevin Flegel, Technische Universität Braunschweig, Germany

    Coauthor

    Mr. Johannes Gelhaus, Technische Universität Braunschweig, Germany

    Coauthor

    Mr. Vitali Braun, Technische Universität Braunschweig, Germany

    Coauthor

    Dr. Carsten Wiedemann, Technical University of Braunschweig, Germany

    Coauthor

    Dr. Heiner Klinkrad, European Space Agency (ESA), Germany

    Coauthor

    Dr. Holger Krag, European Space Agency (ESA), Germany

    Coauthor

    Prof. Peter Voersmann, Technische Universität Braunschweig, Germany

    Year

    2011

    Abstract
    Data visualization plays an important role in many scientific applications.
    In this respect, the sheer amount of objects that the space debris population
    consists of poses a great challenge.
    By combining the simulation algorithms used to model the space debris environment
    with the latest advances in computer graphics processing it is possible to generate
    real-time visualizations of hundreds of thousands of space debris objects. The
    applications of such graphical representations are manifold. For instance, they
    serve as important visual aids in the verification of simulation results. In the
    field of space debris research there is another important aspect: As the topic's
    political significance is rapidly increasing it becomes vital to present the
    subject to a broader audience without a deeper understanding of the underlying
    physics.\\
    At the Institute of Aerospace Systems of the Technische Universit\"at Braunschweig,
    a software tool for the visualization of the space debris environment is currently
    being developed. It is designed to provide space debris researchers with a method
    to create animated graphical representations of their work. In combination with
    the latest advances in GPU computing which allow massively parallel general
    purpose calculations to be executed on graphics hardware, simulation algorithms
    can be run on the graphics card and directly visualized. A plugin interface enables the user to
    write different, interchangable propagation, simulation and filtering algorithms
    that run directly on the graphics card and manipulate the data in a way that
    exactly fits the user's needs.\\
    In this publication, the prototypical visualization application is introduced and various use
    cases are discussed. The underlying architecture as well as the plugin interface
    is outlined.
    Abstract document

    IAC-11,A6,2,14,x11112.brief.pdf

    Manuscript document

    (absent)