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  • 8
  • session 8

    Title

    Hands-on Space Education and Outreach

    Description

    Hands-on space education and outreach can be a powerful way to introduce and teach Science, Technology, Engineering, Arts and Math (STEAM) concepts, especially with diverse learners. This session will demonstrate and share effective hands-on activities and experiments to explore, teach and reinforce space-related concepts. During the session, presenters will not only present the ideas behind the activity, but also demonstrate it hands-on at the IAC. When submitting abstracts for this symposium, please: ● Clearly identify the hands-on nature of the work presented, and its space connection. ● Provide a short but clear description of the activity or the programme. ● Include some information about the unique, original or innovative nature of your activity or programme. ● Include lessons learned, recommendations or other take away messages in the body of your abstract. If any theories are developed, please include some information about the practical applicability of the information. ● Make sure that the abstract provides a coherent idea or narrative. ● If data has been gathered as part of the work (including evaluations), please include some reference to that in your abstract.

    IPC members
    • Co-Chair: Ms. Lyn Wigbels, University Corporation for Atmospheric Research, United States;

    • Co-Chair: Ms. Valerie Anne Casasanto, NASA Goddard/University of Maryland, Baltimore County (UMBC), United States;

    • Rapporteur: Ms. Carol Carnett, International Space University (ISU), United States;

    • Rapporteur: Mr. Kevin Stube, The Planetary Society, United States;

    papers

    Order

    Time

    Paper title

    Mode

    Presentation status

    Speaker

    Affiliation

    Country

    1

    Data Mining for Earth Observation – Using Google Earth Engine as an Educational Tool

    15

    confirmed

    Ms. Alexandria Farias

    International Space University

    France

    2

    Sparking Space Curiosity: iLEAD and DreamUp's Hands-On Activities to Set Educators and Students on a Path to Space Science and STEAM Success

    15

    confirmed

    Ms. Lauren Milord

    DreamUp, PBC

    United States

    3

    “3DSpaceArk” Educative Gaming Scheme to Inspire Next Generation Pursuing STEAM (Science, Technology, Engineering, Arts and Math) and to Enable Multi-sector Collaborative Business Model for Research and Development in Space Application

    15

    Mr. Akhsanto Anandito

    KTH Royal Institute of Technology

    Sweden

    4

    Collaborative Filmmaking as a STEAM-based Learning Initiative for Space Education

    15

    Ms. Marcia Fiamengo

    United States

    5

    Escape Rooms, an effective hands-on approach for youth space outreach programs

    15

    confirmed

    Ms. Raveen Sidhu

    University of Manitoba

    Canada

    6

    Bringing Space Science closer to the K-12 Students in Nepal

    15

    Ms. Janaki Kumari Chhantyal

    Nepal Astronomical Society (NASO)

    Nepal

    7

    extremely low-cost cansat training method implemented in nepal from 2016-2020 to teach space systems engineering

    15

    Mr. Abhas Maskey

    Kyushu Institue of Technology

    Japan

    8

    Space Science and Astronomy Education Outreach Effort in Africa: The African Astronomical Society (AfAS) Perspective using the Hands On Approach

    15

    Mrs. Olayinka Abiodun Fagbemiro

    National Space Research and Development Agency (NASRDA)

    Nigeria

    9

    ICESat-2 Tracking App for Public Engagement

    15

    confirmed

    Ms. Emme Wiederhold

    United States

    10

    CubeDu, an Affordable Platform to Learn about and Implement Cubesat Technology in University Environment

    15

    confirmed

    Mr. Sajjad Ghazanfarinia

    Iran