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  • The astronaut’s playscape: Supporting creativity through play in long-term missions beyond Earth orbit.

    Paper number

    IAC-13,B3,5,5,x19229

    Author

    Ms. Marianthi Liapi, Aristotle University of Thessaloniki, Greece

    Coauthor

    Prof.Dr. Konstantinos-Alketas Oungrinis, Technical University of Crete, Greece

    Coauthor

    Ms. Elli Gkologkina, Greece

    Coauthor

    Ms. Anna Kelesidi, Greece

    Coauthor

    Ms. Despoina Linaraki, Technical University of Crete, Greece

    Coauthor

    Mrs. Mariana Paschidi, Technical University of Crete, Greece

    Coauthor

    Mr. Leonidas Gargalis, Technical University of Crete, Greece

    Coauthor

    Mr. Aggelos Klothakis, Technical University of Crete, Greece

    Coauthor

    Mr. Dimitris Mairopoulos, Technical University of Crete, Greece

    Year

    2013

    Abstract
    This paper presents selected design strategies for creating playscapes within habitable spacecraft modules targeting not only to enhance the everyday living patterns of the astronauts in long-term missions but moreover to trigger the mindsets most commonly associated with the creative process. Those playscapes are built up by using reconfigurable spatial settings that promote play and channel problem-solving along with a better mood. Their design scope is the nonchalant intrusion of the playful within the confined environment of the spacecraft that can positively function as a catalyst of instantaneous mood shifting. This research is grounded upon the design strategies employed by developmental psychology and the structuralists’ pedagogical approach with the analogies identified made applicable in a spacecraft environment.
    
    Play is one of the most important activities people are engaged with in order to properly develop their cognitive and physiological abilities and skills. The positive impact of play in people’s lives is well documented but there is very little implementation of playscapes (environments specialized in assisting and empowering play activities) in adult environments. Especially for astronauts, playing is an essential activity since it provides them with an appropriate mind-drifting task and also, as the biologist Marc Bekoff puts it, it can train them for the unexpected. Play not only channels creativity but moreover it is known to cultivate mental readiness, confidence, positive framing and commitment. There are also reports indicating that playing also provides skills in exercising a measure of control in dreams, specifically in reducing some of the negative effects (lack of rest, fatigue or stress) produced by anxiety dreams. 
    
    The contemporary approach regarding play in spacecraft environments is limited to certain devices and kits but there is no spatial support. Whenever astronauts have used a spatial arrangement for such activities they did it by employing their own imagination within a given environment, such as the Skylab. Recognizing this gap and in relation with the importance of play, this paper also presents techniques for implementing these strategies by creating small multi-functional objects and using the existing interior infrastructure to create the appropriate environment for play and help astronauts see the world afresh.
    Abstract document

    IAC-13,B3,5,5,x19229.brief.pdf

    Manuscript document

    IAC-13,B3,5,5,x19229.pdf (🔒 authorized access only).

    To get the manuscript, please contact IAF Secretariat.